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Perks

Perk Slot 1

Marathon & Marathon Pro

Marathon Perk

Ability: No Limit on Sprint.

Pro Ability: Able to move over obstacles quicker.

Sleight of Hand & Sleight of Hand Pro

Sleight of Hand Perk

Ability: Faster reloading.

Pro Ability: Faster Eye to Sight Movement.

Scavenger & Scavenger Pro

Scavenger Perk

Ability: Resupply from players you or teammates killed.

Pro Ability: Able to hold more magazines.

Bling & Bling Pro

Bling Perk

Ability: 2 primary weapon attachments.

Pro Ability: 2 secondary weapon attachments.

One Man Army & One Man Army Pro

One Man Army Perk

Ability: Ability to change your class any time during the course of the match.

Pro Ability: Class changes are even faster.

Perk Slot 2

Stopping Power & Stopping Power Pro

Stopping Power Perk

Ability: Increased bullet damage.

Pro Ability: Increased bullet damage vs. helicopters and aircrafts.

Lightweight & Lightweight Pro

Lightweight Perk

Ability: Move faster.

Pro Ability: Allows you to do a quick aim after sprinting.

Hardline & Hardline Pro

Hardline Perk

Ability: Killstreaks require 1 less kill.

Pro Ability: Death Streaks require 1 less death.

Cold-Blooded & Cold-Blooded Pro

Cold-Blooded Perk

Ability: Undetectable by UAV, air support, Sentry Guns, and thermal.

Pro Ability: No red crosshair or name shown when you are targeted.

Danger Close & Danger Close Pro

Danger Close Perk

Ability: Increases explosive weapons damage.

Pro Ability: Increases air support damage.

Perk Slot 3

Commando & Commando Pro

Commando Perk

Ability: Increased melee distance.

Pro Ability: You don’t take any damage from falling.

Steady Aim & Steady Aim Pro

Steady Aim Perk

Ability: Increased hip-fire accuracy.

Pro Ability: You can hold your breath for a longer period of time.

Scrambler & Scrambler Pro

Scrambler Perk

Ability: Scrambles (jams) the enemy radar in a small radius.

Pro Ability: Delays enemy Claymores, thus allowing you to avoid the explosion if you are fast enough.

Ninja & Ninja Pro

Ninja Perk

Ability: Invisible to heartbeat sensors.

Pro Ability: Allows you to move silently.

SitRep & SitRep Pro

SitRep Perk

Ability: Insertions. This will reveal enemy explosives and Tactical Insertions.

Pro Ability: Makes enemy footsteps louder.

Last Stand & Last Stand Pro

Last Stand Perk

Ability: Allows you to survive a normal death. You will drop to the ground and pull out your pistol.

Last Stand ends after ~10 seconds or if you get shot again, which results in your death. You can also crawl in the Last Stand mode.

Pro Ability: You get to use your equipment too, like frag grenades and throwing knives.

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